How often you are on the start of the development with just an idea, concept or simple prototype wondering about production questions: How much time it will take to make the full game? How much risks and unknowns does it involve? Getting the right answers on innovative projects produced by creative teams is more like fortunetelling, but there are some techniques that help you ground your project in reality and predict your deadlines. Practical workshop with techniques explained on the examples from Vietcong, Mafia and Argo games.
Ability to make a rough production plan before developing the game
Any team who struggle with deadlines
Jarek is a veteran Czech game producer known for old point-n-click adventures, Vietcong and later Mafia 2. Currently he leads people and projects in Bohemia Interactive. He is also occasional designer, freelance writer, pixel artist, interactive media theorist, renegade architect and amateur cook.