After high school I started work as artist on mobile java games. During this period I improved my skills with 3D software. In Bohemia Interactive I started my career as 3D artist. After that I moved to SCS Software to specialize as vehicle artist for almost 7 years. Experience gained at this time helped me to become a Lead Vehicle Artist in Giants Software in two years.
Some of the games Tomas worked on
Tomas at Game Access '18
Farming Simulator – 300+ machines challenge Presentation of vehicle production pipeline with focus on visual asset creation. Description of each production phase with examples of challenges in their solutions.
Game Access is organized by GameDev Area, an independent initiative dedicated to support the gamedev industry in the Southmoravian region, Czech Republic.