The RPG Design Workshop takes designers from concept through to a fully functional RPG in the space of just three hours.
John Romero offers attendees an insight into his design process in this, his first-ever level design workshop.
Practical workshop with techniques explained on the examples from Vietcong, Mafia and Argo games.
A master class with Pascal Luban, the game designer that works on both triple-A (Splinter Cell, Alone In The Dark) and mobile games.