Multi award-winning and Develop HM 25 under 25, Dean has over 5 years in the industry and started from scratch with his own company. Now his publishing label are expanding to other platforms including the Switch.
Squeezing monetisation from your mobile game
We'll discuss how to plan for your freemium mobile game around your monetisation, what revenue streams are available - what works, what doesn't and even introduce you to some out-of-the-box ideas that could help add an uplift. Plus give you some insight from publishers and investors.