Kingdom Come: Deliverance - Programmer’s Post-mortem
This talk will cover the 6+ years of development of the realistic role-playing game Kingdom Come: Deliverance from the point of view of one of Warhorse Studio's senior programmers. The programing team had to face multiple challenges ranging from keeping up with CryEngine updates, that at one point required to switch to a different animation system, implementing a huge artificial intelligence engine with a custom visual programming approach, wrestling with a proprietary physics engine, to scaling the team from 3 to 17 engineers and applying agile methods in the process.