After high school I started work as artist on mobile java games. During this period I improved my skills with 3D software. In Bohemia Interactive I started my career as 3D artist. After that I moved to SCS Software to specialize as vehicle artist for almost 7 years. Experience gained at this time helped me to become a Lead Vehicle Artist in Giants Software in two years.
Some of the games Tomas worked on
Tomas at Game Access '18
Farming Simulator – 300+ machines challenge Presentation of vehicle production pipeline with focus on visual asset creation. Description of each production phase with examples of challenges in their solutions.