Game Access ‘18 1 - 2. June | Brno, Czech Republic
Conference
Game Access Week BRNO, Czech Republic
Tomas Dostal
Giants Software

Tomas Dostal

Lead Vehicle Artist

After high school I started work as artist on mobile java games. During this period I improved my skills with 3D software. In Bohemia Interactive I started my career as 3D artist. After that I moved to SCS Software to specialize as vehicle artist for almost 7 years. Experience gained at this time helped me to become a Lead Vehicle Artist in Giants Software in two years.

Some of the games Tomas worked on
Tomas at Game Access '18

Farming Simulator – 300+ machines challenge
Presentation of vehicle production pipeline with focus on visual asset creation. Description of each production phase with examples of challenges in their solutions.