The Virtual Cities We Play In: A Builder's Introduction
Following a short introduction to game urbanism, and the concept of game cities, the lecture will focus on how the combination of real world planning, city geography, level and game design can lead to the creation of immersive, believable urban environments that allow for storytelling and gameplay to flourish. Common mistakes, the basics of urban structure and functions, the aesthetics of civic life, and several spot rules on urban world building shall be discussed, alongside examples of classic game cities.